Thorneveil
Built a gothic, tragedy-focused domain aligned with Ravenloft tone with player-driven narrative paths emphasizing moral ambiguity.






> Crafting immersive worlds and stories where gameplay and narrative intertwine.
Built a gothic, tragedy-focused domain aligned with Ravenloft tone with player-driven narrative paths emphasizing moral ambiguity.
Co-authored an in-world newspaper delivering subtle worldbuilding and shifting political tensions.
A fractured council faces rising political tension as personal fears, grief, and loyalty collide. Focus on character-driven conflict, emotional vulnerability, and political pressure.
Fast-paced action storytelling featuring Comic Frames system—a multi-camera narrative tool for dynamic visual storytelling.
Story structure, puzzle-driven progression, and narrative cohesion for a university project exploring the intersection of gameplay mechanics and storytelling.